Research
Publications
Selected publications from HCI research groups at ETH Zurich.
2026
A unified intelligence-augmented framework for building audits via physical and virtual inspection.
, , pp. 130514
Choose to think: Nudging towards privacy informed decisions at the app download stage.
, , pp. 108895
, , pp. 105508
Enhancing Debugging Skills with AI-Powered Assistance: A Real-Time Tool for Debugging Support.
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, , pp. 38-73
Safety at Stake: How Individuals Task Prioritization Influences Human-Drone Proxemics.
, , pp. 10:1-10:32
Toward Agency in Human-AI Collaboration.
, , pp. 13-25
2025
, , pp. 68-76
, , pp. 5-28
2024 VGTC Visualization Significant New Researcher Award.
, , pp. xxx-xxxi
A Design Space for Intelligent Agents in Mixed-Initiative Visual Analytics.
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A Design Space for Intelligent Dialogue Augmentation.
, , pp. 18-36
A Multimodal Neural Network for Recognizing Subjective Self-Disclosure Towards Social Robots.
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, , pp. 54
A Wizard of Oz Study of Guidance Strategies and Dynamics.
, , pp. 4968-4982
, , pp. 2030-2046
An Analysis of the Interplay and Mutual Benefits of Grounded Theory and Visualization.
, , pp. 5462-5479
, , pp. 9:1-9:15
, , pp. 13:1-13:69
, , pp. 919:1-919:28
Beyond Quantification: Navigating Uncertainty in Professional AI Systems.
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CafGa: Customizing Feature Attributions to Explain Language Models.
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Can GPT4 Generate Effective Feedback on Code Readability?
, , pp. 773
Co-DETECT: Collaborative Discovery of Edge Cases in Text Classification.
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Comparing Self-Disclosure Themes and Semantics to a Human, a Robot, and a Disembodied Agent.
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Concept-Level Explainability for Auditing & Steering LLM Responses.
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Context-Sensitive Augmented Reality Assistance in the Cockpit.
, , pp. 11149-11168
Coping with Emotional Distress via Self-Disclosure to Robots: An Intervention with Caregivers.
, , pp. 1837-1870
DBox: Scaffolding Algorithmic Programming Learning through Learner-LLM Co-Decomposition.
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Designing for Usability in Modular Space Habitats: A Space Syntax Perspective.
, , pp. 4:1-4:16
Dia-Lingle: A Gamified Interface for Dialectal Data Collection.
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DxHF: Providing High-Quality Human Feedback for LLM Alignment via Interactive Decomposition.
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DxHF: Providing High-Quality Human Feedback for LLM Alignment with Interactive Decomposition.
, , pp. 123:1-123:14
, , pp. 1-28
, , pp. 42-57
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Fear, Fun or None: A Qualitative Quest Towards Unlocking Cybersecurity Attitudes.
, , pp. 1091:1-1091:24
Finding Needles in Document Haystacks: Augmenting Serendipitous Claim Retrieval Workflows.
, , pp. 1003:1-1003:17
From antagonisms to synergies: A systematic review of safety-security interrelations.
, , pp. 100808
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How Instructional Sequence and Personalized Support Impact Diagnostic Strategy Learning.
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How do people in the UK and Japan imagine an encounter with a robot?: a story-stem study.
, , pp. 325:1-325:6
Inferring Traders' Price Expectations from Time Series Data with POMDPs.
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, , pp. 105413
It's a Match - Enhancing the Fit between Users and Phishing Training through Personalisation.
, , pp. 592:1-592:25
LayerFlow: Layer-wise Exploration of LLM Embeddings using Uncertainty-aware Interlinked Projections.
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Learning from Mistakes: Understanding Ad-hoc Logs through Analyzing Accidental Commits.
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Learning from safety science: designing incident reporting systems in cybersecurity.
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, , pp. 2303-2321
, , pp. 371-380
Leveraging Temporal Gaze Patterns for Intelligent Segmentation in Mobile Eye-Tracking.
, , pp. 26:1-26:17
PACMHCI V9, N3, May 2025 Editorial.
, , pp. 1
Perceptually Training Viewers against Misleading Data Visualizations with Informative feedback.
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, , pp. 1235-1245
, , pp. 295-306
Reward Learning from Multiple Feedback Types.
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Self-Disclosure Themes and Semantics Across Human, Robotic, and Disembodied Conversational Partners.
, , pp. 2012-2017
SemanticTours: A Conceptual Framework for Non-Linear, Knowledge Graph-Driven Data Tours.
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Sign2Vis: Automated Data Visualization from Sign Language.
, , pp. 17839-17857
Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality.
, , pp. 553:1-553:24
Spark: Real-Time Monitoring of Multi-Faceted Programming Exercises.
, , pp. 81-92
, , pp. 594:1-594:23
, , pp. 1685-1692
, , pp. 48:1-48:34
The Stress of Improvisation: Instructors' Perspectives on Live Coding in Programming Classes.
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Towards Dialogic and On-Demand Metaphors for Interdisciplinary Reading.
, , pp. 1069:1-1069:19
Unpacking the Social and Emotional Dimensions of Security and Privacy User Engagement.
, , pp. 535-554
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What Was I Made for? Evaluating the Effectiveness of Layperson-Designed Robots.
, , pp. 981-987
datAR: A Situated Learning Approach for Data Literacy Through Everyday Objects.
, , pp. 152-158
, , pp. 103627
, , pp. 2525-2534
Continual Human-in-the-Loop Optimization.
, , pp. 795:1-795:26
Redefining Affordance via Computational Rationality.
, , pp. 1188-1202
A Joint Personality-Emotion Framework for Personality-Consistent Conversational Agents.
, , pp. 12:1-12:9
Preference-Guided Multi-Objective UI Adaptation.
, , pp. 120:1-120:13
Efficient Visual Appearance Optimization by Learning from Prior Preferences.
, , pp. 122:1-122:23
2024
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-generAItor: Tree-in-the-loop Text Generation for Language Model Explainability and Adaptation.
, , pp. 14
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A Heuristic Approach for Dual Expert/End-User Evaluation of Guidance in Visual Analytics.
, , pp. 997-1007
Beyond Fear and Frustration - Towards a Holistic Understanding of Emotions in Cybersecurity.
, , pp. 623-642
, , pp. 192-216
, , pp. 1-27
Can You Sketch in 3D? Exploring Perceived Feasibility and Use Cases of 3D Sketch Mapping.
, , pp. 3:1-3:17
Challenges and Opportunities for Visual Analytics in Jurisprudence.
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Challenges and Opportunities in Text Generation Explainability.
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, , pp. 547-567
, , pp. 851:1-851:20
Deconstructing Human-AI Collaboration: Agency, Interaction, and Adaptation.
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, , pp. 108349
, , pp. 1625-1638
, , pp. 1:1-1:36
, , pp. 47-52
EDBooks: AI-Enhanced Interactive Narratives for Programming Education.
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Estimating Perceived Mental Workload From Eye-Tracking Data Based on Benign Anisocoria.
, , pp. 499-507
FS/DS: A Theoretical Framework for the Dual Analysis of Feature Space and Data Space.
, , pp. 5165-5182
HabiTech: Inhabiting Buildings, Data & Technology.
, , pp. 474:1-474:5
, , pp. 1331-1338
Human-Centered Cybersecurity Revisited: From Enemies to Partners.
, , pp. 72-81
Human-Notebook Interactions: The CHI of Computational Notebooks.
, , pp. 478:1-478:6
Influence of Local Reactive Power Control on the Quality of Grid Topology Identification.
, , pp. 1-6
Interactive Analysis of LLMs using Meaningful Counterfactuals.
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Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework.
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MelodyVis: Visual Analytics for Melodic Patterns in Sheet Music.
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, , pp. 41-60
Navigating the Maze of Explainable AI: A Systematic Approach to Evaluating Methods and Metrics.
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On Affine Homotopy between Language Encoders.
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PACMHCI V8, ETRA, May 2024 Editorial.
, , pp. 1
, , pp. 5449-5465
PowerGraph: A power grid benchmark dataset for graph neural networks.
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RELIC: Investigating Large Language Model Responses using Self-Consistency.
, , pp. 647:1-647:18
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SyntaxShap: Syntax-aware Explainability Method for Text Generation.
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, , pp. 1583-1610
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, , pp. 15:1-15:8
Trust Junk and Evil Knobs: Calibrating Trust in AI Visualization.
, , pp. 22-31
Understanding University Students' Concerns Regarding Automated Learning Assessment Tools.
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Unobtrusive interaction: a systematic literature review and expert survey.
, , pp. 380-416
VResin: Externalizing spatial memory into 3D sketch maps.
, , pp. 103322
Walking the Line: Assessing the Role of Gait in a Quadruped Robot's Perception.
, , pp. 1339-1345
Why context matters in VQA and Reasoning: Semantic interventions for VLM input modalities.
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, , pp. 1-14
generAItor: Tree-in-the-Loop Text Generation for Language Model Explainability and Adaptation.
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iNNspector: Visual, Interactive Deep Model Debugging.
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iToT: An Interactive System for Customized Tree-of-Thought Generation.
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The Personality Dimensions GPT-3 Expresses During Human-Chatbot Interactions.
, , pp. 61:1-61:36
Detecting Users' Emotional States during Passive Social Media Use.
, , pp. 77:1-77:30
MARLUI: Multi-Agent Reinforcement Learning for Adaptive Point-and-Click UIs.
, , pp. 1-27
Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality Environments.
, , pp. 2776-2784
Chatbots With Attitude: Enhancing Chatbot Interactions Through Dynamic Personality Infusion.
, , pp. 23
On Multimodal Emotion Recognition for Human-Chatbot Interaction in the Wild.
, , pp. 12-21
, , pp. 51
TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision.
, , pp. 7:1-7:16
, , pp. 11:1-11:3
, , pp. 43:1-43:13
, , pp. 29:1-29:11
2023
, , pp. 525-551
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A Diachronic Perspective on User Trust in AI under Uncertainty.
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An augmented reality study for public participation in urban planning.
, , pp. 48-77
, , pp. 104299
Automated Detection of Decision-Making Style, Based on Users' Online Mouse Pointer Activity.
, , pp. 281-286
Body Form Modulates the Prediction of Human and Artificial Behaviour from Gaze Observation.
, , pp. 1365-1385
Cognitive Path Planning With Spatial Memory Distortion.
, , pp. 3535-3549
Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials.
, , pp. 798:1-798:22
, , pp. 2876-2892
Do You Need Instructions Again? Predicting Wayfinding Instruction Demand.
, , pp. 1:1-1:16
, , pp. 423-435
Editorial: Do we really interact with artificial agents as if they are human?
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, , pp. 244-253
Erklärbarkeitsstufen für die Mensch-KI-Interaktion in Visueller Textanalyse.
, , pp. 71-80
ExpLIMEable: A Visual Analytics Approach for Exploring LIME.
, , pp. 27-33
, , pp. 19:1-19:5
FlyBrate: Evaluating Vibrotactile Cues for Simulated Flight.
, , pp. 2374-2391
From Sketching to Coding: Visualization as a Thinking Process.
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GInX-Eval: Towards In-Distribution Evaluation of Graph Neural Network Explanations.
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Guest Editorial Special Issue on Prediction and Perception in Humans and Robots.
, , pp. 981-984
, , pp. 791-805
, , pp. 700-743
Improving Explainability of Disentangled Representations using Multipath-Attribution Mappings.
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Interaction Tasks for Explainable Recommender Systems.
, , pp. 37-39
Learning from safety science: A way forward for studying cybersecurity incidents in organizations.
, , pp. 103435
Lotse: A Practical Framework for Guidance in Visual Analytics.
, , pp. 1124-1134
, , pp. 15:1-15:20
MindSet: A Bias-Detection Interface Using a Visual Human-in-the-Loop Workflow.
, , pp. 93-105
Opening Up to Social Robots: How Emotions Drive Self-Disclosure Behavior.
, , pp. 1697-1704
Predicting intentions: How do we predict other's action intentions?
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RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback.
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, , pp. 54
The Future of Interactive Data Analysis and Visualization.
, , pp. 1-4
The time course of spatial knowledge acquisition for different digital navigation aids.
, , pp. 101992
VISITOR: Visual Interactive State Sequence Exploration for Reinforcement Learning.
, , pp. 397-408
, , pp. 107607
Visual Analytics of Co-Occurrences to Discover Subspaces in Structured Data.
, , pp. 10:1-10:49
Visual Comparison of Language Model Adaptation.
, , pp. 1178-1188
Visual Explanations with Attributions and Counterfactuals on Time Series Classification.
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Visualization and the Humanities: Towards a Shared Research Agenda (Dagstuhl Seminar 23381).
, , pp. 137-165
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Why am I reading this? Explaining Personalized News Recommender Systems.
, , pp. 67-72
, , pp. 107533
, , pp. 69:1-69:21
, , pp. 1-27
Personality Trait Recognition Based on Smartphone Typing Characteristics in the Wild.
, , pp. 3207-3217
, , pp. 4633-4643
, , pp. 21:1-21:13
HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing.
, , pp. 310:1-310:16
Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality.
, , pp. 458:1-458:15
, , pp. 528:1-528:15
, , pp. 125-134
, , pp. 26:1-26:12
PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing.
, , pp. 80:1-80:11
InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments.
, , pp. 109:1-109:14
2022
3D Sketch Maps: Concept, Potential Benefits, and Challenges (Short Paper).
, , pp. 14:1-14:7
A Comprehensive Workflow for Effective Imitation and Reinforcement Learning with Visual Analytics.
, , pp. 19-23
, , pp. 20:1-20:8
A Typology of Guidance Tasks in Mixed-Initiative Visual Analytics Environments.
, , pp. 465-476
, , pp. 48-53
Augmenting Digital Sheet Music through Visual Analytics.
, , pp. 301-316
Automatic Generation of Socratic Subquestions for Teaching Math Word Problems.
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, , pp. 545-549
BARReL: Bottleneck Attention for Adversarial Robustness in Vision-Based Reinforcement Learning.
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Characterizing Grounded Theory Approaches in Visualization.
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Characterizing Uncertainty in the Visual Text Analysis Pipeline.
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, , pp. 377:1-377:9
Collaborative Wayfinding Under Distributed Spatial Knowledge (Short Paper).
, , pp. 25:1-25:10
CorpusVis: Visual Analysis of Digital Sheet Music Collections.
, , pp. 283-294
Dense Indoor Sensor Networks: Towards passively sensing human presence with LoRaWAN.
, , pp. 101640
Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis.
, , pp. 97:1-97:10
, , pp. 17:1-17:33
ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8 - 11, 2022
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Embodied Learning with Physical and Virtual Manipulatives in an Intelligent Tutor for Chemistry.
, , pp. 103-114
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From Correlation to Causation: Formalizing Interpretable Machine Learning as a Statistical Process.
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, , pp. 7-11
How to Enable Uncertainty Estimation in Proximal Policy Optimization.
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Improving Real-Time Collaborative Data Science Through Context-Aware Mechanisms.
, , pp. 1-3
Informal Caregivers Disclose Increasingly More to a Social Robot Over Time.
, , pp. 329:1-329:7
, , pp. 174:1-174:18
Interactive Visual Explanation of Incremental Data Labeling.
, , pp. 13-17
Investigating Growth of Representational Competencies by Knowledge-Component Model.
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, , pp. 991-996
, , pp. 295-307
Nonverbal Collaboration on Perceptual Learning Activities with Chemistry Visualizations.
, , pp. 231-235
Preparing Future Learning with Novel Visuals by Supporting Representational Competencies.
, , pp. 66-77
, , pp. 104602
Resonance as a Design Strategy for AI and Social Robots.
, , pp. 850489
Sicherheitsherausforderungen für Smart-City-Infrastrukturen.
, , pp. 119-126
Strategies for Reuse and Sharing among Data Scientists in Software Teams.
, , pp. 243-252
Supporting Representational Competencies in an Educational Video Game: What Does and Doesn't Work.
, , pp. 280-283
, , pp. 239-241
Task-Based Visual Interactive Modeling: Decision Trees and Rule-Based Classifiers.
, , pp. 3307-3323
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That Depends - Assessing User Perceptions of Authentication Schemes across Contexts of Use.
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The Hitchhiker's Guide to Fused Twins: A Review of Access to Digital Twins In Situ in Smart Cities.
, , pp. 3095
The Role of Empathic Traits in Emotion Recognition and Emotion Contagion of Cozmo Robots.
, , pp. 802-806
, , pp. 299-309
User experience of human-robot long-term interactions.
, , pp. 287-289
VisInReport: Complementing Visual Discourse Analytics Through Personalized Insight Reports.
, , pp. 4757-4769
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, , pp. 11-23
xai-primer.com - A Visual Ideation Space of Interactive Explainers.
, , pp. 193:1-193:4
Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality.
, , pp. 3917-3927
Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows.
, , pp. 64:1-64:22
Affective State Prediction from Smartphone Touch and Sensor Data in the Wild.
, , pp. 403:1-403:14
TapType: Ten-finger text entry on everyday surfaces via Bayesian inference.
, , pp. 497:1-497:16
Causality-preserving Asynchronous Reality.
, , pp. 634:1-634:15
, , pp. 150-159
, , pp. 307-316
Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces.
, , pp. 554-559
, , pp. 57:1-57:12
The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking.
, , pp. 524-533
Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces.
, , pp. 636-637
2021
, , pp. 603510
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A Survey of Human-Centered Evaluations in Human-Centered Machine Learning.
, , pp. 543-567
Artifact: The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence.
, , pp. 444-445
Assessing Children's First Impressions of "WallBo" - A Robotic Handwashing Buddy.
, , pp. 521-526
Co-adaptive visual data analysis and guidance processes.
, , pp. 93-105
CommAID: Visual Analytics for Communication Analysis through Interactive Dynamics Modeling.
, , pp. 25-36
Communication Analysis through Visual Analytics: Current Practices, Challenges, and New Frontiers.
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Evaluating a Smart Car Interface in Terms of Usability, User Experience and User Acceptance.
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Explaining Contextualization in Language Models using Visual Analytics.
, , pp. 464-476
Facilitating Knowledge Sharing from Domain Experts to Data Scientists for Building NLP Models.
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From the Quest to Replace Passwords towards Supporting Secure and Usable Password Creation.
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Fused Twins: A Cognitive Approach to Augmented Reality Media Architecture.
, , pp. 215-220
Graph-Augmented Code Summarization in Computational Notebooks.
, , pp. 5020-5023
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How AI Developers Overcome Communication Challenges in a Multidisciplinary Team: A Case Study.
, , pp. 131:1-131:25
How Data Scientists Improve Generated Code Documentation in Jupyter Notebooks.
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Human-Centered AI for Data Science: A Systematic Approach.
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Improving Resilience by Communicating Predicted Disruptions in Control Rooms.
, , pp. 302-315
, , pp. 685-696
Information Theoretic Model to Simulate Agent-Signage Interaction for Wayfinding.
, , pp. 189-206
, , pp. 215-226
Not Arbitrary, Systematic! Average-Based Route Selection for Navigation Experiments.
, , pp. 8:1-8:16
PuzzleMe: Leveraging Peer Assessment for In-Class Programming Exercises.
, , pp. 415:1-415:24
, , pp. 19:1-19:38
SNAP: Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation.
, , pp. 16:1-16:11
, , pp. 339-358
Social Robots on a Global Stage: Establishing a Role for Culture During Human-Robot Interaction.
, , pp. 1307-1333
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, , pp. 71-76
Tell me more! Assessing interactions with social robots from speech.
, , pp. 136-159
The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence.
, , pp. 1-11
The Nudge Puzzle: Matching Nudge Interventions to Cybersecurity Decisions.
, , pp. 7:1-7:45
The Role of Interactive Visualization in Fostering Trust in AI.
, , pp. 7-12
, , pp. 239-259
Themisto: Towards Automated Documentation Generation in Computational Notebooks.
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, , pp. 161-175
Visual Analytics of Conversational Dynamics.
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, , pp. 445:1-445:7
Why Visualize? Arguments for Visual Support in Decision Making.
, , pp. 17-22
Why Visualize? Untangling a Large Network of Arguments.
, , pp. 2220-2236
CoolMoves: User Motion Accentuation in Virtual Reality.
, , pp. 52:1-52:23
, , pp. 89:1-89:30
CapContact: Super-resolution Contact Areas from Capacitive Touchscreens.
, , pp. 289:1-289:14
TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities.
, , pp. 69-79
Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.
, , pp. 159-164
Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks.
, , pp. 166-175
SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality.
, , pp. 118-133
TouchPose: Hand Pose Prediction, Depth Estimation, and Touch Classification from Capacitive Images.
, , pp. 997-1009
, , pp. 1252-1268
Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality.
, , pp. 306-315
TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing.
, , pp. 519-528
2020
3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items.
, , pp. 1-12
A Comparative Analysis of Industry Human-AI Interaction Guidelines.
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, , pp. 13-23
All in One! User Perceptions on Centralized IoT Privacy Settings.
, , pp. 1-8
An Empirical Study of Explainable AI Techniques on Deep Learning Models For Time Series Tasks.
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Augmenting Sheet Music with Rhythmic Fingerprints.
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Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives.
, , pp. 1-13
, , pp. 160-179
, , pp. 1061-1062
, , pp. 141-148
Design Tradeoffs of Interactive Visualization Tools for Educational Technologies.
, , pp. 326-339
, , pp. 126-142
Do Affordances of Classroom Furniture Affect Learning in Undergraduate Active-Learning Courses?
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EdCode: Towards Personalized Support at Scale for Remote Assistance in CS Education.
, , pp. 1-5
Examining the value of body gestures in social reward contexts.
, , pp. 117276
From Sketching to Coding: Teaching Visualization as a Thinking Process.
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Gaze-Adaptive Lenses for Feature-Rich Information Spaces.
, , pp. 15:1-15:8
Gaze-based interactions in the cockpit of the future: a survey.
, , pp. 25-48
How to nudge in cyber security.
, , pp. 20
, , pp. 257-259
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Improving the Usability and UX of the Swiss Internet Voting Interface.
, , pp. 1-13
Learning and Teaching in Co-Adaptive Guidance for Mixed-Initiative Visual Analytics.
, , pp. 61-65
Let's Talk About It! Subjective and Objective Disclosures to Social Robots.
, , pp. 328-330
Local Wayfinding Decisions in a Complex Real-World Building.
, , pp. 122-125
Semantic Concept Spaces: Guided Topic Model Refinement using Word-Embedding Projections.
, , pp. 1001-1011
Should We Trust (X)AI? Design Dimensions for Structured Experimental Evaluations.
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Studying Visualization Guidelines According to Grounded Theory.
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The Function of Gesture in Architectural-Design-Related Spatial Ability.
, , pp. 309-321
, , pp. 26-44
Towards capturing focal/ambient attention during dynamic wayfinding.
, , pp. 22:1-22:5
Towards visual debugging for multi-target time series classification.
, , pp. 202-206
XplaiNLI: Explainable Natural Language Inference through Visual Analytics.
, , pp. 48-52
explAIner: A Visual Analytics Framework for Interactive and Explainable Machine Learning.
, , pp. 1064-1074
v-plots: Designing Hybrid Charts for the Comparative Analysis of Data Distributions.
, , pp. 565-577
A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability.
, , pp. 1-10
Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds.
, , pp. 1-13
GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch.
, , pp. 1-10
SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time.
, , pp. 7-21
Tilt-Responsive Techniques for Digital Drawing Boards.
, , pp. 500-515
Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic Feedback.
, , pp. 594-606
Haptic PIVOT: On-Demand Handhelds in VR.
, , pp. 1046-1059
2019
, , pp. 40
Adaptive Support for Representation Skills in a Chemistry ITS Is More Effective Than Static Support.
, , pp. 432-444
Assessing Users' Privacy and Security Concerns of Smart Home Technologies.
, , pp. 197-216
Augmenting Music Sheets with Harmonic Fingerprints.
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Breaking the Curse of Visual Analytics: Accommodating Virtual Reality in the Visualization Pipeline.
, , pp. 253-284
Bridging Text Visualization and Mining: A Task-Driven Survey.
, , pp. 2482-2504
Cognitive Agent Based Simulation Model For Improving Disaster Response Procedures.
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Designing Curated Conversation-Driven Explanations for Communicating Complex Technical Concepts.
, , pp. 211-215
, , pp. 419-431
Encouraging password manager use.
, , pp. 20
FeaturEyeTrack: automatic matching of eye tracking data with map features on interactive maps.
, , pp. 663-687
Framing Visual Musicology through Methodology Transfer.
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Fusion-Based Wayfinding Prediction Model for Multiple Information Sources.
, , pp. 1-8
Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments.
, , pp. 491
, , pp. 61-65
How Data Scientists Use Computational Notebooks for Real-Time Collaboration.
, , pp. 39:1-39:30
, , pp. 199-213
Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework.
, , pp. 15:1-15:11
Keep on rating - on the systematic rating and comparison of authentication schemes.
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Moving from a 'human-as-problem" to a 'human-as-solution" cybersecurity mindset.
, , pp. 169-187
POITrack: improving map-based planning with implicit POI tracking.
, , pp. 87:1-87:9
Speculative Execution for Guided Visual Analytics.
,
, , pp. 190-219
Towards a Rigorous Evaluation of XAI Methods on Time Series.
,
Using Machine Learning to Overcome the Expert Blind Spot for Perceptual Fluency Trainings.
, , pp. 406-418
VIANA: Visual Interactive Annotation of Argumentation.
,
Vision: Shining Light on Smart Homes - Supporting Informed Decision-Making of End Users.
, , pp. 149-153
Visual Analytics for Topic Model Optimization based on User-Steerable Speculative Execution.
, , pp. 374-384
Why Johnny Fails to Protect his Privacy.
, , pp. 109-118
lingvis.io - A Linguistic Visual Analytics Framework.
, , pp. 13-18
Sensing Posture-Aware Pen+Touch Interaction on Tablets.
, , pp. 55
TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
, , pp. 71
SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
, , pp. 111
RealityCheck: Blending Virtual Environments with Situated Physical Reality.
, , pp. 347
, , pp. 562
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
, , pp. 777-789
CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback.
, , pp. 815-829
DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality.
, , pp. 1093-1107
, , pp. 359-366
2018
'Home, Smart Home' - Exploring End Users' Mental Models of Smart Homes.
,
,
, , pp. 20
ADD-up: Visual Analytics for Augmented Deliberative Democracy.
, , pp. 471-472
Analyzing Visual Mappings of Traditional and Alternative Music Notation.
,
Assistance in Daily Password Generation Tasks.
, , pp. 786-793
Cognitive and Social Neuroscience Methods for HRI.
, , pp. 405-406
,
, , pp. 151-166
Ethical guidelines for nudging in information security & privacy.
, , pp. 22-35
Finally Johnny Can Encrypt: But Does This Make Him Feel More Secure?
, , pp. 11:1-11:10
For Teaching Perceptual Fluency, Machines Beat Human Experts.
,
Gaze Sequences and Map Task Complexity (Short Paper).
, , pp. 30:1-30:6
Improving map reading with gaze-adaptive legends.
, , pp. 29:1-29:9
, , pp. 1-10
Machine Beats Human at Sequencing Visuals for Perceptual-Fluency Practice.
,
Mismatch of Expectations: How Modern Learning Resources Fail Conversational Programmers.
, , pp. 511
Nutzerwahrnehmung der Ende-zu-Ende-Verschlüsselung in WhatsApp.
, , pp. 680-685
,
Progress in Location Based Services 2018, LBS 2018, Zurich, Switzerland, 15-17 January 2018
,
Progressive Learning of Topic Modeling Parameters: A Visual Analytics Framework.
, , pp. 382-391
Quality Metrics for Information Visualization.
, , pp. 625-662
,
, , pp. 282
The Perception of Emotion in Artificial Agents.
, , pp. 852-864
The Quest to Replace Passwords Revisited - Rating Authentication Schemes.
, , pp. 38-48
ThreadReconstructor: Modeling Reply-Chains to Untangle Conversational Text through Visual Analytics.
, , pp. 351-365
VisGuides: A Forum for Discussing Visualization Guidelines.
, , pp. 61-65
Visual Text Analytics: Techniques for Linguistic Information Visualization.
, , pp. 2:1-2:2
Visualization and the Digital Humanities.
, , pp. 26-38
Visualizing pilot eye movements for flight instructors.
, , pp. 7:1-7:5
Naptics: Convenient and Continuous Blood Pressure Monitoring during Sleep.
, , pp. 96:1-96:22
, , pp. 116
Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
, , pp. 644
, , pp. 654
, , pp. 354
Project Zanzibar: A Portable and Flexible Tangible Interaction Platform.
, , pp. 515
, , pp. 86
PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization.
, , pp. 497
Three Haptic Shape-Feedback Controllers for Virtual Reality.
, , pp. 777-778
2017
, , pp. 265-283
A Framework for Educational Technologies that Support Representational Competencies.
, , pp. 290-305
An adaptive collaboration script for learning with multiple visual representations in chemistry.
, , pp. 38-55
CSCL and Eye-Tracking: Experiences, Opportunities and Challenges.
,
Controllability matters: The user experience of adaptive maps.
, , pp. 619-641
Do Knowledge-Component Models Need to Incorporate Representational Competencies?
, , pp. 298-319
, , pp. 27-29
,
Ende-zu-Ende sichere E-Mail-Kommunikation.
, , pp. 308-313
Enriched nudges lead to stronger password replacements ... but implement mindfully.
, , pp. 1-9
Eye tracking for spatial research: Cognition, computation, challenges.
, , pp. 1-19
Feature Alignment for the Analysis of Verbatim Text Transcripts.
, , pp. 13-17
Gaze-Informed location-based services.
, , pp. 1770-1797
,
,
Indoor Wayfinding: Interview with Christoph Hölscher and Ruth Conroy Dalton.
, , pp. 185-191
Interactive Visual Analysis of Transcribed Multi-Party Discourse.
, , pp. 49-54
NEREx: Named-Entity Relationship Exploration in Multi-Party Conversations.
, , pp. 213-225
Perspective tracking in the real world: Gaze angle analysis in a collaborative wayfinding task.
, , pp. 143-162
Promoting Secure Email Communication and Authentication.
,
Rhetorical strategies in German argumentative dialogs.
, , pp. 153-174
Security vs. privacy? User preferences regarding text passwords and biometric authentication.
,
Social CheatSheet: An Interactive Community-Curated Information Overlay for Web Applications.
, , pp. 102:1-102:19
Social wayfinding in complex environments.
,
,
Special electronic issue: "The use of virtual reality for environmental representations".
, , pp. 97-98
, , pp. 40-46
Uncertainty in Wayfinding: A Conceptual Framework and Agent-Based Model.
, , pp. 15:1-15:14
Using guitar learning to probe the Action Observation Network's response to visuomotor familiarity.
, , pp. 174-189
Visual Analysis of Geolocated Echo Chambers in Social Media.
, , pp. 125-127
Visual linguistic analysis of political discussions: Measuring deliberative quality.
, , pp. 141-158
, , pp. 1:1-1:19
Glabella: Continuously Sensing Blood Pressure Behavior using an Unobtrusive Wearable Device.
, , pp. 58:1-58:23
Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction.
, , pp. 3293-3315
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
, , pp. 3718-3728
2016
, , pp. 622-623
Argumentanalyse in digitalen Textkorpora.
,
ConToVi: Multi-Party Conversation Exploration using Topic-Space Views.
, , pp. 431-440
EVE: A Framework for Experiments in Virtual Environments.
, , pp. 159-176
Generative Data Models for Validation and Evaluation of Visualization Techniques.
, , pp. 112-124
, , pp. 199-206
Interacting with Maps on Optical Head-Mounted Displays.
, , pp. 3-12
Map-based Visual Analytics of Moving Learners.
, , pp. 1-28
Measuring Cognitive Load for Map Tasks Through Pupil Diameter.
, , pp. 323-337
, , pp. 478-483
, , pp. 85-93
Towards gaze-based interaction with urban outdoor spaces.
, , pp. 1706-1715
, , pp. 213-239
Pre-Touch Sensing for Mobile Interaction.
, , pp. 2869-2881
On-Demand Biometrics: Fast Cross-Device Authentication.
, , pp. 3761-3766
DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials.
, , pp. 16-23
, , pp. 717-728
2015
A Framework for Attention-Based Implicit Interaction on Mobile Screens.
, , pp. 1088-1093
A Wayfinding Grammar Based on Reference System Transformations.
, , pp. 447-467
, , pp. 1212-1218
, , pp. 460-485
, , pp. 30-39
Evaluation of Control Interfaces for Desktop Virtual Environments.
, , pp. 322-334
Exploratory Text Analysis using Lexical Episode Plots.
, , pp. 85-89
GazeNav: Gaze-Based Pedestrian Navigation.
, , pp. 337-346
, , pp. 398-407
, , pp. 1-6
Resonate - a social musical installation which integrates tangible multiuser interaction.
, , pp. 111-115
Teachers Matter: Challenges of Using a Location-Based Mobile Learning Platform.
, , pp. 239-255
The 5th international workshop on pervasive eye tracking and mobile eye-based interaction.
, , pp. 825-828
Understanding Student Success in Chemistry Using Gaze Tracking and Pupillometry.
, , pp. 358-366
,
, , pp. 363-375
, , pp. 350-357
, , pp. 967-970
, , pp. 3011-3014
Sharing (and Discussing) the Moment: The Conversations that Occur Around Shared Mobile Media.
, , pp. 264-273
, , pp. 93-102
, , pp. 147-156
Biometric Touch Sensing: Seamlessly Augmenting Each Touch with Continuous Authentication.
, , pp. 303-312
2014
, , pp. 125-161
Interaction and architectural space.
, , pp. 29-32
, , pp. 67-71
Multi-methods Approach for Domain-Specific Grounding: An ITS for Connection Making in Chemistry.
, , pp. 426-435
,
,
Starting to get bored: an outdoor eye tracking study of tourists exploring a city panorama.
, , pp. 315-318
Supra-individual consistencies in navigator-driven landmark placement for spatial learning.
,
, , pp. 2503-2513
Wayfinding Decision Situations: A Conceptual Model and Evaluation.
, , pp. 221-234
, , pp. 660-686
Imaginary reality basketball: a ball game without a ball.
, , pp. 575-578
2013
4th Augmented Human International Conference, AH'13, Stuttgart, Germany, March 7-8, 2013
,
, , pp. 329-338
,
Does Representational Understanding Enhance Fluency - Or Vice Versa? Searching for Mediation Models.
, , pp. 161-168
, , pp. 762-765
Individual differences in 3D pointing performance between passengers and drivers.
,
,
Student Profiling from Tutoring System Log Data: When do Multiple Graphical Representations Matter?
, , pp. 12-19
The influence of gaze history visualization on map interaction sequences and cognitive maps.
, , pp. 1-6
Unifying Conceptual and Spatial Relationships between Objects in HCI.
, , pp. 10-18
Using eye movements to recognize activities on cartographic maps.
, , pp. 478-481
We never walk alone: The influence of social interaction on wayfinding behavior.
,
, , pp. 109-118
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor.
, , pp. 725-734
Imaginary devices: gesture-based interaction mimicking traditional input devices.
, , pp. 123-126
Fiberio: a touchscreen that senses fingerprints.
, , pp. 41-50
Imaginary reality gaming: ball games without a ball.
, , pp. 405-410
2012
An iPad App for Recording Movement Paths and Associated Spatial Behaviors.
, , pp. 431-450
Ar-CHI-Tecture: architecture and interaction.
, , pp. 2743-2746
Gaze map matching: mapping eye tracking data to geographic vector features.
, , pp. 359-368
GeoGazemarks: providing gaze history for the orientation on small display maps.
, , pp. 165-172
,
, , pp. 168-171
Methodological triangulation to assess sign placement.
, , pp. 185-188
, , pp. I-XVI, 1-166
, , pp. 405-415
, , pp. 110-117
, , pp. 174-184
The language of landmarks: the role of background knowledge in indoor wayfinding.
, , pp. 165-170
TimeBlocks: mom, can I have another block of time.
, , pp. 1713-1716
TimeBlocks: mom, can i have another block of time?
, , pp. 1429-1430
Towards location-aware mobile eye tracking.
, , pp. 313-316
, , pp. 503-512
Bootstrapper: recognizing tabletop users by their shoes.
, , pp. 1249-1252
2011
Do you have to look where you go? Gaze behaviour during spatial decision making.
,
Eye Can See What You Want: Posterior Intraparietal Sulcus Encodes the Object of an Actor's Gaze.
, , pp. 3400-3409
Path Choice in Different Wayfinding Tasks.
,
,
Spatial Representation of Environmental and Geographical Space in Different Perspectives.
,
Thinking with Your Hands: Interactive Graphical Representations in a Tutor for Fractions Learning.
, , pp. 453-455
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games.
, , pp. 331-336
Data miming: inferring spatial object descriptions from human gesture.
, , pp. 811-820
, , pp. 2501-2510
, , pp. 283-292
2010
, , pp. 413-422
, , pp. 211-230
Ein Bewegungskostenmodell für personalisierte Fitnesstrainer in ortsbezogenen Spielen.
, , pp. 27-32
Influence of Geometry and Objects on Local Route Choices during Wayfinding.
, , pp. 41-53
Reports of the AAAI 2010 Spring Symposia.
, , pp. 115-122
,
Spatial Cognition: Reasoning, Action, Interaction.
, , pp. 329-334
, , pp. 292-294
Time geography inverted: recognizing intentions in space and time.
, , pp. 510-513
, , pp. 581-590
, , pp. 209-218
2009
A comparison of spatial knowledge acquisition with maps and mobile maps.
, , pp. 100-110
Human Spatial Cognition: Cognitive Science Joins AI and Robotics.
, , pp. 46-49
, , pp. 441-448
Rule-based intention recognition from spatio-temporal motion track data in ambient assisted living.
, , pp. 235-256
, , pp. 19-24
Taxonomy of Human Wayfinding Tasks: A Knowledge-Based Approach.
, , pp. 152-165
Relaxed selection techniques for querying time-series graphs.
, , pp. 213-222
2008
A Framework for Mobile Intention Recognition in Spatially Structured Environments.
, , pp. 28-41
CityExplorer - A Geogame Extending the Magic Circle.
, , pp. 503-504
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer.
, , pp. 244-247
Geogames - Intention Recognition and Data Quality in Location-based Gaming.
, , pp. 29-32
Impact of Regionalization and Detour on Ad-hoc Path Choice.
, , pp. 167-192
Modeling Mobile Intention Recognition Problems with Spatially Constrained Tree-Adjoining Grammars.
, , pp. 105-112
Spatially Constrained Grammars for Mobile Intention Recognition.
, , pp. 361-377
2007
,
Exploring Context-Sensitivity in Spatial Intention Recognition.
, , pp. 102-116
, , pp. 1854-1871
Playing on a line: location-based games for linear trips.
, , pp. 250-251
2006
Building a motor simulation de novo: Observation of dance by dancers.
, , pp. 1257-1267
, , pp. 5-11
Geogames: Designing Location-Based Games from Classic Board Games.
, , pp. 40-46
How Much Information Do You Need? Schematic Maps in Wayfinding and Self Localisation.
, , pp. 381-400
Learning About Cultural Heritage by Playing Geogames.
, , pp. 217-228
Map Use and Wayfinding Strategies in a Multi-building Ensemble.
, , pp. 365-380
2005
, , pp. 164-173
Visibility Analysis on the Web Using Co-visibilities and Semantic Networks.
, , pp. 34-50
Visibility Analysis on theWeb as an Indicator for Public Relations and Marketing Evaluation.
, , pp. 151-157
2004
2000
1999
1998
, , pp. 91
How Internet Experts Search For Information On The Web.
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